#pragma once
#include "bullet.h"
class CFirePrimary :
	public CBullet
{
public:
	CFirePrimary(void);
	~CFirePrimary(void);
	void Render();
	void Update(float fElapsedTime);
	bool CheckCollision(IEntity* pOther);
	int	 GetSide() {return m_nSide;}
	void SetSide(int nSide) {m_nSide = nSide;}
	void SetDestination(POINT poD) {m_poDestination = poD;}
private:
	int m_nPrimeFireDamage;
	float m_fBulletAngle;
	int m_nSide; // 0 = left, 1 = middle, 2 = right
	POINT m_poDestination; // Where I need to converge with the other bullets
};

